Brawl - Giga Bowser - Subaction - SpecialSCatch
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Stats
IASA: |
None |
Hitboxes active: |
8-10 |
Subaction Index: |
0x1da |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xee |
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0 |
1 |
Grab |
set action: 0xee |
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0 |
2 |
Grab |
set action: 0xee |
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Scripts
Main
- AsyncWait(7.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 15.0, x_offset: 0.0, y_offset: 11.0, z_offset: 52.0, set_action: 238, target: GroundedOnly, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 15.0, x_offset: 0.0, y_offset: 11.0, z_offset: 37.0, set_action: 238, target: GroundedOnly, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 15.0, x_offset: 0.0, y_offset: 11.0, z_offset: 20.0, set_action: 238, target: GroundedOnly, unk: Some(2) })
- SyncWait(3.0)
- DeleteAllGrabBoxes
GFX
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(5.0)
- SoundEffect1(6693)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }